diff --git a/Civilization.sln b/Civilization.sln index 44c1579..8fddd5e 100644 --- a/Civilization.sln +++ b/Civilization.sln @@ -3,17 +3,15 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 17 VisualStudioVersion = 17.0.31903.59 MinimumVisualStudioVersion = 10.0.40219.1 -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Lib", "Lib", "{F2AAD021-D793-4910-ADA2-9A655FAA3671}" +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Lib", "Lib", "{FC1FAD89-AEAA-4873-8CAD-D586E9776FD5}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Civilization.Core", "Lib\Civilization.Core\Civilization.Core.csproj", "{1947734F-D4AF-4B96-B576-1785A518CB06}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Civilization.Core", "Lib\Civilization.Core\Civilization.Core.csproj", "{BDB56C1A-FE23-4F49-A713-AF6121E79651}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Civilization.Shared", "Lib\Civilization.Shared\Civilization.Shared.csproj", "{EC2DA10E-1661-4CD3-AF51-59F2A7E6D74C}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Civilization.Shared", "Lib\Civilization.Shared\Civilization.Shared.csproj", "{2776AAB2-6500-4976-8E5F-0A67D52ED428}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Civilization.Server", "Lib\Civilization.Server\Civilization.Server.csproj", "{A210FD70-21DB-4D70-8E05-851C6BE9DF00}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Civilization.Server", "Lib\Civilization.Server\Civilization.Server.csproj", "{5929BEC7-1832-4C9E-A6E0-F750ED57C414}" EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "godot_game", "godot_game", "{00F50C86-6B92-4850-9DD3-B183DAB900BA}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Civilization.GodotIntegration", "godot_game\Civilization.GodotIntegration\Civilization.GodotIntegration.csproj", "{CD0D5AD9-EFF3-4DD8-A629-5CB8A898AE79}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Civilization.GodotIntegration", "godot_game\Civilization.GodotIntegration.csproj", "{3B32AE10-5C0C-4D72-8E5C-B17E29065A6D}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -24,27 +22,26 @@ Global HideSolutionNode = FALSE EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution - 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{CD0D5AD9-EFF3-4DD8-A629-5CB8A898AE79}.Debug|Any CPU.Build.0 = Debug|Any CPU - {CD0D5AD9-EFF3-4DD8-A629-5CB8A898AE79}.Release|Any CPU.ActiveCfg = Debug|Any CPU - {CD0D5AD9-EFF3-4DD8-A629-5CB8A898AE79}.Release|Any CPU.Build.0 = Debug|Any CPU + {BDB56C1A-FE23-4F49-A713-AF6121E79651}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {BDB56C1A-FE23-4F49-A713-AF6121E79651}.Debug|Any CPU.Build.0 = Debug|Any CPU + {BDB56C1A-FE23-4F49-A713-AF6121E79651}.Release|Any CPU.ActiveCfg = Release|Any CPU + {BDB56C1A-FE23-4F49-A713-AF6121E79651}.Release|Any CPU.Build.0 = Release|Any CPU + {2776AAB2-6500-4976-8E5F-0A67D52ED428}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {2776AAB2-6500-4976-8E5F-0A67D52ED428}.Debug|Any CPU.Build.0 = Debug|Any CPU + {2776AAB2-6500-4976-8E5F-0A67D52ED428}.Release|Any CPU.ActiveCfg = Release|Any CPU + {2776AAB2-6500-4976-8E5F-0A67D52ED428}.Release|Any CPU.Build.0 = Release|Any CPU + {5929BEC7-1832-4C9E-A6E0-F750ED57C414}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {5929BEC7-1832-4C9E-A6E0-F750ED57C414}.Debug|Any CPU.Build.0 = Debug|Any CPU + {5929BEC7-1832-4C9E-A6E0-F750ED57C414}.Release|Any CPU.ActiveCfg = Release|Any CPU + {5929BEC7-1832-4C9E-A6E0-F750ED57C414}.Release|Any CPU.Build.0 = Release|Any CPU + {3B32AE10-5C0C-4D72-8E5C-B17E29065A6D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {3B32AE10-5C0C-4D72-8E5C-B17E29065A6D}.Debug|Any CPU.Build.0 = Debug|Any CPU + {3B32AE10-5C0C-4D72-8E5C-B17E29065A6D}.Release|Any CPU.ActiveCfg = Debug|Any CPU + {3B32AE10-5C0C-4D72-8E5C-B17E29065A6D}.Release|Any CPU.Build.0 = Debug|Any CPU EndGlobalSection GlobalSection(NestedProjects) = preSolution - 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- - - net8.0 - latest - - - - - - - diff --git a/godot_game/Civilization.GodotIntegration/SelectedUnitPanel.cs b/godot_game/Civilization.GodotIntegration/SelectedUnitPanel.cs index 73e581e..dd78afa 100644 --- a/godot_game/Civilization.GodotIntegration/SelectedUnitPanel.cs +++ b/godot_game/Civilization.GodotIntegration/SelectedUnitPanel.cs @@ -6,21 +6,21 @@ namespace Civilization.GodotIntegration; public partial class SelectedUnitPanel : Control { - // [Export] public Label UnitInfoLabel; - // [Export] public Button SettleButton; - // - // public Action? OnSettleClicked; + [Export] public Label UnitInfoLabel; + [Export] public Button SettleButton; + + public Action? OnSettleClicked; public override void _Ready() { - // SettleButton.Pressed += () => OnSettleClicked?.Invoke(); + SettleButton.Pressed += () => OnSettleClicked?.Invoke(); Hide(); } public void ShowFor(Unit unit) { GD.Print($"Showing unit panel for {unit.Id} at {unit.Position} ({unit.Type})"); - // UnitInfoLabel.Text = $"{unit.Type} at {unit.Position} ({unit.ActionPoints} AP)"; + UnitInfoLabel.Text = $"{unit.Type} at {unit.Position} ({unit.ActionPoints} AP)"; Show(); } diff --git a/godot_game/Scenes/world.tscn b/godot_game/Scenes/world.tscn index e560ae7..f49dc7c 100644 --- a/godot_game/Scenes/world.tscn +++ b/godot_game/Scenes/world.tscn @@ -27,8 +27,8 @@ tile_map_data = PackedByteArray("AADj/+j/AQAAAAAAAADj/+n/AQAAAAAAAADj/+r/AQAAAAA [node name="MapRenderer" type="Node2D" parent="." node_paths=PackedStringArray("TileMapLayer")] script = ExtResource("2_5a7ea") -TileSet = ExtResource("2_8j60k") TileMapLayer = NodePath("../TileMapLayer") +TileSet = ExtResource("2_8j60k") [node name="Camera2D" type="Camera2D" parent="."] zoom = Vector2(30, 30) diff --git a/godot_game/project.godot b/godot_game/project.godot index b41f717..5671171 100644 --- a/godot_game/project.godot +++ b/godot_game/project.godot @@ -12,13 +12,12 @@ config_version=5 config/name="civilization" run/main_scene="uid://dy20m1dgo6mqq" -config/features=PackedStringArray("4.4", "GL Compatibility") +config/features=PackedStringArray("4.4", "C#", "GL Compatibility") config/icon="res://icon.svg" [dotnet] project/assembly_name="Civilization.GodotIntegration" -project/solution_directory="res://../" [rendering]