Add Godot conversion extensions and update related code for integration

This commit is contained in:
2025-08-08 16:03:25 +02:00
parent cabf13d164
commit ba366157fd
15 changed files with 50 additions and 23 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using Civilization.Core.Game;
using Civilization.GodotIntegration.Utils;
using Godot;
namespace Civilization.GodotIntegration;
@@ -20,7 +21,7 @@ public partial class CityRenderer : Node2D
foreach (var city in state.Cities)
{
var cityNode = CityScene.Instantiate<Node2D>();
cityNode.Position = MapRenderer.MapToWorld(city.Position);
cityNode.Position = MapRenderer.MapToWorld(city.Position.ToGodot());
AddChild(cityNode);
_cityViews[city.Id] = cityNode;
}