Add Godot conversion extensions and update related code for integration
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@@ -1,6 +1,7 @@
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using System.Linq;
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using Civilization.Core.Game;
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using Civilization.Core.Units;
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using Civilization.GodotIntegration.Utils;
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using Godot;
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namespace Civilization.GodotIntegration;
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@@ -13,7 +14,8 @@ public partial class SelectionSystem : Node2D
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public bool TrySelectUnitAt(Vector2I tilePos, GameState state)
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{
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var unit = state.GetUnitsForPlayer(state.CurrentPlayer.Id).FirstOrDefault(u => u.Position == tilePos);
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var coreTilePos = tilePos.ToCore();
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var unit = state.GetUnitsForPlayer(state.CurrentPlayer.Id).FirstOrDefault(u => u.Position == coreTilePos);
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if (unit == null) return false;
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SelectedUnit = unit;
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