Add Godot conversion extensions and update related code for integration
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Civilization.Core.Game;
|
||||
using Civilization.GodotIntegration.Utils;
|
||||
using Godot;
|
||||
|
||||
namespace Civilization.GodotIntegration;
|
||||
@@ -20,7 +21,7 @@ public partial class UnitRenderer : Node2D
|
||||
foreach (var unit in state.Units)
|
||||
{
|
||||
var unitNode = UnitScene.Instantiate<Node2D>();
|
||||
unitNode.Position = MapRenderer.MapToWorld(unit.Position);
|
||||
unitNode.Position = MapRenderer.MapToWorld(unit.Position.ToGodot());
|
||||
AddChild(unitNode);
|
||||
_unitViews[unit.Id] = unitNode;
|
||||
}
|
||||
|
Reference in New Issue
Block a user