Add Godot conversion extensions and update related code for integration

This commit is contained in:
2025-08-08 16:03:25 +02:00
parent cabf13d164
commit ba366157fd
15 changed files with 50 additions and 23 deletions

View File

@@ -27,8 +27,8 @@ tile_map_data = PackedByteArray("AADj/+j/AQAAAAAAAADj/+n/AQAAAAAAAADj/+r/AQAAAAA
[node name="MapRenderer" type="Node2D" parent="." node_paths=PackedStringArray("TileMapLayer")]
script = ExtResource("2_5a7ea")
TileMapLayer = NodePath("../TileMapLayer")
TileSet = ExtResource("2_8j60k")
TileMapLayer = NodePath("../TileMapLayer")
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(30, 30)
@@ -64,6 +64,7 @@ text = "End turn"
offset_top = 482.0
offset_right = -480.0
offset_bottom = 1.0
script = null
[node name="UIController" type="Node" parent="." node_paths=PackedStringArray("TurnLabel", "UnitPanel", "StateProvider", "SelectionSystem", "GameController")]
script = ExtResource("6_5ukr8")