Add Godot conversion extensions and update related code for integration
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@@ -27,8 +27,8 @@ tile_map_data = PackedByteArray("AADj/+j/AQAAAAAAAADj/+n/AQAAAAAAAADj/+r/AQAAAAA
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[node name="MapRenderer" type="Node2D" parent="." node_paths=PackedStringArray("TileMapLayer")]
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script = ExtResource("2_5a7ea")
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TileMapLayer = NodePath("../TileMapLayer")
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TileSet = ExtResource("2_8j60k")
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TileMapLayer = NodePath("../TileMapLayer")
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[node name="Camera2D" type="Camera2D" parent="."]
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zoom = Vector2(30, 30)
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@@ -64,6 +64,7 @@ text = "End turn"
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offset_top = 482.0
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offset_right = -480.0
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offset_bottom = 1.0
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script = null
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[node name="UIController" type="Node" parent="." node_paths=PackedStringArray("TurnLabel", "UnitPanel", "StateProvider", "SelectionSystem", "GameController")]
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script = ExtResource("6_5ukr8")
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