Add Godot conversion extensions and update related code for integration
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@@ -1,8 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://na1o6j7stseb"]
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[ext_resource type="Script" uid="uid://c3mt3skudb7ky" path="res://GodotIntegration/SelectedUnitPanel.cs" id="1_sosfk"]
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[ext_resource type="Script" uid="uid://qqlmdir1bdjd" path="res://Civilization.GodotIntegration/SelectedUnitPanel.cs" id="1_sosfk"]
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[node name="SelectedUnitPanel" type="MarginContainer" node_paths=PackedStringArray("UnitInfoLabel", "SettleButton")]
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[node name="SelectedUnitPanel" type="MarginContainer"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@@ -13,8 +13,6 @@ theme_override_constants/margin_top = 8
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theme_override_constants/margin_right = 8
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theme_override_constants/margin_bottom = 8
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script = ExtResource("1_sosfk")
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UnitInfoLabel = NodePath("UnitInfoLabel")
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SettleButton = NodePath("SettleButton")
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[node name="UnitInfoLabel" type="Label" parent="."]
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layout_mode = 2
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