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25
Lib/Civilization.Server/Networking/TcpClientConnection.cs
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25
Lib/Civilization.Server/Networking/TcpClientConnection.cs
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using System.Text.Json;
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using Civilization.Server.Networking.Interfaces;
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using Civilization.Shared;
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using Civilization.Shared.Packets.ServerMessages;
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namespace Civilization.Server.Networking;
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public class TcpClientConnection : IClientConnection
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{
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private readonly StreamWriter _writer;
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public int PlayerId { get; }
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public TcpClientConnection(int playerId, Stream stream)
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{
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PlayerId = playerId;
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_writer = new StreamWriter(stream) { AutoFlush = true };
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}
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public Task SendAsync(BaseServerMessage message)
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{
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var json = JsonSerializer.Serialize(message, SharedJson.Options);
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return _writer.WriteLineAsync(json);
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}
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}
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