initialize repo
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using Civilization.Core.Game;
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using Godot;
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namespace Civilization.GodotIntegration;
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public partial class GameStateProvider : Node
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{
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public GameState GameState { get; private set; }
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public void Initialize(GameState gameState)
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{
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GameState = gameState;
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GD.Print("GameStateProvider initialized with game state.");
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}
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}
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