initialize repo

This commit is contained in:
2025-08-08 15:36:09 +02:00
parent d6a2c37a5f
commit cabf13d164
92 changed files with 2160 additions and 2 deletions

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using System;
using Civilization.Core.Units;
using Godot;
namespace Civilization.GodotIntegration;
public partial class SelectedUnitPanel : Control
{
[Export] public Label UnitInfoLabel;
[Export] public Button SettleButton;
public Action? OnSettleClicked;
public override void _Ready()
{
SettleButton.Pressed += () => OnSettleClicked?.Invoke();
Hide();
}
public void ShowFor(Unit unit)
{
GD.Print($"Showing unit panel for {unit.Id} at {unit.Position} ({unit.Type})");
UnitInfoLabel.Text = $"{unit.Type} at {unit.Position} ({unit.ActionPoints} AP)";
Show();
}
public void HidePanel() => Hide();
}