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31
godot_game/Civilization.GodotIntegration/SelectionSystem.cs
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31
godot_game/Civilization.GodotIntegration/SelectionSystem.cs
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using System.Linq;
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using Civilization.Core.Game;
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using Civilization.Core.Units;
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using Godot;
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namespace Civilization.GodotIntegration;
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public partial class SelectionSystem : Node2D
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{
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public Unit? SelectedUnit { get; private set; }
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[Export] public SelectedUnitPanel UnitPanel;
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public bool TrySelectUnitAt(Vector2I tilePos, GameState state)
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{
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var unit = state.GetUnitsForPlayer(state.CurrentPlayer.Id).FirstOrDefault(u => u.Position == tilePos);
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if (unit == null) return false;
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SelectedUnit = unit;
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GD.Print($"Selected unit {unit.Id} at {tilePos} ({unit.Type})");
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UnitPanel.ShowFor(unit);
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return true;
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}
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public void Deselect()
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{
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SelectedUnit = null;
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UnitPanel.HidePanel();
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}
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}
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