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28
godot_game/Civilization.GodotIntegration/UnitRenderer.cs
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28
godot_game/Civilization.GodotIntegration/UnitRenderer.cs
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using System;
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using System.Collections.Generic;
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using Civilization.Core.Game;
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using Godot;
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namespace Civilization.GodotIntegration;
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public partial class UnitRenderer : Node2D
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{
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[Export] public PackedScene UnitScene;
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[Export] public MapRenderer MapRenderer;
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private readonly Dictionary<Guid, Node2D> _unitViews = new();
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public void Render(GameState state)
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{
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foreach (var view in _unitViews.Values) view.QueueFree();
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_unitViews.Clear();
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foreach (var unit in state.Units)
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{
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var unitNode = UnitScene.Instantiate<Node2D>();
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unitNode.Position = MapRenderer.MapToWorld(unit.Position);
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AddChild(unitNode);
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_unitViews[unit.Id] = unitNode;
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}
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}
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}
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