namespace Civilization.Core.Game; public class TurnManager { private readonly List _players = []; private int _currentIndex = 0; public int TurnNumber { get; private set; } = 1; public Player CurrentPlayer => _players[_currentIndex]; public TurnManager(IEnumerable players) { _players = players.ToList(); } public void AdvanceTurn() { _currentIndex++; if (_currentIndex < _players.Count) return; _currentIndex = 0; TurnNumber++; } }