Files

33 lines
891 B
C#

using System.Linq;
using Civilization.Core.Game;
using Civilization.Core.Units;
using Civilization.GodotIntegration.Utils;
using Godot;
namespace Civilization.GodotIntegration;
public partial class SelectionSystem : Node2D
{
public Unit? SelectedUnit { get; private set; }
[Export] public SelectedUnitPanel UnitPanel;
public bool TrySelectUnitAt(Vector2I tilePos, GameState state)
{
var coreTilePos = tilePos.ToCore();
var unit = state.GetUnitsForPlayer(state.CurrentPlayer.Id).FirstOrDefault(u => u.Position == coreTilePos);
if (unit == null) return false;
SelectedUnit = unit;
GD.Print($"Selected unit {unit.Id} at {tilePos} ({unit.Type})");
UnitPanel.ShowFor(unit);
return true;
}
public void Deselect()
{
SelectedUnit = null;
UnitPanel.HidePanel();
}
}