Files

29 lines
817 B
C#

using System;
using System.Collections.Generic;
using Civilization.Core.Game;
using Civilization.GodotIntegration.Utils;
using Godot;
namespace Civilization.GodotIntegration;
public partial class UnitRenderer : Node2D
{
[Export] public PackedScene UnitScene;
[Export] public MapRenderer MapRenderer;
private readonly Dictionary<Guid, Node2D> _unitViews = new();
public void Render(GameState state)
{
foreach (var view in _unitViews.Values) view.QueueFree();
_unitViews.Clear();
foreach (var unit in state.Units)
{
var unitNode = UnitScene.Instantiate<Node2D>();
unitNode.Position = MapRenderer.MapToWorld(unit.Position.ToGodot());
AddChild(unitNode);
_unitViews[unit.Id] = unitNode;
}
}
}