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Civilization/godot_game/UI/selected_unit_panel.tscn

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[gd_scene load_steps=2 format=3 uid="uid://na1o6j7stseb"]
[ext_resource type="Script" uid="uid://qqlmdir1bdjd" path="res://Civilization.GodotIntegration/SelectedUnitPanel.cs" id="1_sosfk"]
[node name="SelectedUnitPanel" type="MarginContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
script = ExtResource("1_sosfk")
[node name="UnitInfoLabel" type="Label" parent="."]
layout_mode = 2
size_flags_vertical = 0
text = "Unit name"
[node name="SettleButton" type="Button" parent="."]
layout_mode = 2
size_flags_vertical = 8
text = "Settle city"