Files
Civilization/Lib/Civilization.Core/Actions/MoveUnitAction.cs
2025-08-08 15:37:34 +02:00

31 lines
871 B
C#

using Civilization.Core.Interfaces;
namespace Civilization.Core.Actions;
public class MoveUnitAction(Guid unitId, Vec2I targetPosition) : IGameAction
{
public Guid UnitId { get; } = unitId;
public Vec2I TargetPosition { get; } = targetPosition;
public bool CanExecute(GameActionContext context)
{
var unit = context.State.FindUnit(UnitId);
if (unit == null || unit.OwnerId != context.CurrentPlayer.Id) return false;
return context.Map.Grid.IsValidPosition(TargetPosition) && unit.CanMoveTo(TargetPosition, context.Map);
}
public void Execute(GameActionContext context)
{
var unit = context.State.FindUnit(UnitId);
if (unit == null) return;
unit.Position = TargetPosition;
unit.ActionPoints -= 1;
}
public void Undo(GameActionContext context)
{
}
}