31 lines
871 B
C#
31 lines
871 B
C#
using Civilization.Core.Interfaces;
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namespace Civilization.Core.Actions;
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public class MoveUnitAction(Guid unitId, Vec2I targetPosition) : IGameAction
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{
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public Guid UnitId { get; } = unitId;
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public Vec2I TargetPosition { get; } = targetPosition;
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public bool CanExecute(GameActionContext context)
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{
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var unit = context.State.FindUnit(UnitId);
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if (unit == null || unit.OwnerId != context.CurrentPlayer.Id) return false;
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return context.Map.Grid.IsValidPosition(TargetPosition) && unit.CanMoveTo(TargetPosition, context.Map);
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}
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public void Execute(GameActionContext context)
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{
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var unit = context.State.FindUnit(UnitId);
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if (unit == null) return;
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unit.Position = TargetPosition;
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unit.ActionPoints -= 1;
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}
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public void Undo(GameActionContext context)
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{
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}
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} |