From 79c5a1f06e6bd690c3b80f2f7af1af5bce90365d Mon Sep 17 00:00:00 2001 From: Gabriel Kaszewski Date: Tue, 31 Mar 2026 14:52:35 +0200 Subject: [PATCH] chore: use Video component in roadmap post --- posts/my-2024-and-2025-roadmap.mdx | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/posts/my-2024-and-2025-roadmap.mdx b/posts/my-2024-and-2025-roadmap.mdx index 7283e6f..26a3480 100644 --- a/posts/my-2024-and-2025-roadmap.mdx +++ b/posts/my-2024-and-2025-roadmap.mdx @@ -25,6 +25,8 @@ But that wasn't all I did in the first month of 2024. I had this crazy idea to c Next, I wrote a **Minesweeper** game in C++ using Raylib. That was pretty fun! The code, however, isn't really good—it's not idiomatic C++, more like C with classes—but the point of the project was just to have fun. That’s why I’m not going to link the repo. However, if someone is interested, they can easily find it on my GitHub. +![minesweeper](/posts/minesweeper.webp) + ## February - Small but Fun Projects February, the shortest month of the year! I hopped from project to project, but some were actually finished and published. @@ -37,18 +39,26 @@ You might ask, _Why use Rust for that instead of JavaScript?_ Great question! Th Next, I started working on a **Missile Commander clone**—a recreation of the old Atari game **Missile Command**. I actually managed to replicate the core gameplay, but since I’m terrible at designing games and coming up with new mechanics, levels, and features, I abandoned it pretty quickly. I even wrote a **level editor** for it! The game and editor were both written in Rust using **macroquad**, as I wanted to export it to the web. Unfortunately, I ran into some errors when trying to export and gave up. +![missile_commander](/posts/missile_commander.webp) + ## March - A Sokoban Game in Java In March, I only worked on one toy project—a **Sokoban game in Java** using Raylib. Why Java? No idea. I guess I just wanted to refresh my skills in the language. +![Sokoban](/posts/sokoban.webp) + ## April - The RTS Struggle In April, I really wanted to create an **RTS game**. Unfortunately, I didn’t succeed. Nevertheless, I made an attempt at creating an **RTS engine in Rust** using the _comfy_ crate. Later, I tried moving to Bevy, but pathfinding defeated me. I haven't given up on the idea completely, though—I may go back to it in the future, because I love RTS and strategy games so much. +