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@@ -41,6 +41,8 @@ Next, I started working on a **Missile Commander clone**—a recreation of the o
![missile_commander](/posts/missile_commander.webp)
<Video src="/posts/missile_commander.mp4" />
## March - A Sokoban Game in Java
In March, I only worked on one toy project—a **Sokoban game in Java** using Raylib. Why Java? No idea. I guess I just wanted to refresh my skills in the language.
@@ -67,10 +69,16 @@ Last but not least, I created **better_notepad**, a Notepad-like app because I w
In May, I started a **2D platformer in Unity**, inspired by **Brave Dwarves 2** (a childhood favorite). I focused on **composition over inheritance**, and I loved that approach—so much that I still use it in all future projects. Unfortunately, I abandoned the game.
<Video src="/posts/dwarves.mp4" />
I also built a **tiny social network** inspired by the late 2000s and early 2010s, when social media was more about you and your friends rather than memes, ads, and algorithm-driven feeds. My idea was simple: users could publish short thoughts (up to 128 characters), follow friends, and see only their friends' posts in the feed. I used Django, but I plan to rewrite it in Rust for lower memory usage. I might even make it **decentralized using ActivityPub**, because I recently fell in love with that concept.
<Video src="/posts/thoughts-2024.mp4" />
I also built my own **r/place clone** in Rust, using WebSockets via _socket.io_ and plain JavaScript for the client. It worked pretty well! However, I ran into an issue where I was sending data inefficiently, which caused massive memory usage—something like **~100MB per user connection**. I dont remember if I ever fixed it, but debugging network-related stuff is still a bit of a mystery to me.
<Video src="/posts/rplace.mp4" />
## June - A Grand Strategy Game Attempt
In June, I made another attempt at an **RTS/Strategy game**, this time a **turn-based grand strategy game** similar to _Civilization_. I used **Bevy** and the **hexx crate**, but as you can imagine, I didnt get very far—I got stuck on the turn system :p
@@ -83,16 +91,22 @@ In **August**, I experimented with **Godot** and started developing a **boomer s
This was yet another project I left unfinished. While I enjoy working with **Godot**, I found its 3D tools a bit too clunky for my workflow.
<Video src="/posts/boomer_shooter_attempt.mp4" />
## September - My Own Podcast Platform
In September, I built my own **podcast platform**! I wrote the backend in **Loco.rs** and the frontend in **Svelte**. I was really happy with how it turned out, but after recording just **one episode**, I lost interest. Shame.
<Video src="/posts/podcast.mp4" />
In the meantime, I created a **mod for VTOL VR**, which currently has **623 subscribers**! One day, I would love to create my own **VR game**, but for now, I have **zero ideas** for what it could be :&lt;
## December - Back to Game Development
In December, I tried **Advent of Code**, but I gave up after **three days** :p. Instead, I started working again on my **2D platformer game, Mr. Brick Adventures**. This time, I _vow_ to finish it and release it on **Steam**! Im using **Godot** again, and I have to admit—its quite nice for 2D development. I wanted to use Rust, but it was a bit too tedious, so I stuck with GDScript.
<Video src="/posts/mr_brick_2024.mp4" />
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# 2025 Roadmap