diff --git a/posts/roadmap-for-2023.mdx b/posts/roadmap-for-2023.mdx index 0cd05b6..437c7c7 100644 --- a/posts/roadmap-for-2023.mdx +++ b/posts/roadmap-for-2023.mdx @@ -20,14 +20,14 @@ Nevertheless, Rust got me interested and I feel like writing some simple 2D game The second technology is **Machine Learning**. Machine learning has become more and more popular lately; the famous [Chat GPT](https://chat.openai.com/), or [stable-diffusion](https://stablediffusionweb.com/), [MidJourney](https://www.midjourney.com/) and many other machine learning projects. Machine learning has interested me a lot since middle school, but somehow I can't grasp it. I understand the theory and how neural networks work, but I can't create a model that recognizes how many fingers we show, for example. I'd like to grasp this eventually and create one project I've been considering for about a year. It's a project that involves automatic audio de-noising, I know [OBS](https://obsproject.com/) has such filters, although I'd like to make my own software for this, yes for educational purposes. My next project is to automatically create .srt files based on song lyrics and audio. In January I created a [mod](https://github.com/GKaszewski/BeatLyrics) for [BeatSaber](https://beatsaber.com/) that adds song lyrics, unfortunately, the mod requires an srt file with the given time and lyrics. I would like to automate the process of creating these files, just using artificial intelligence to do it. -![ai-generated-image](https://gabrielkaszewski.dev/media/K00zak_pixar-style_puppy_chasing_its_tail_with_transparent_back_9e3efbe7-0427-42db-b71a-902ddf60f40c.png)_A dog generated by MidJourney AI_ +![ai-generated-image](/posts/K00zak_pixar-style_puppy_chasing_its_tail_with_transparent_back_9e3efbe7-0427-42db-b71a-902ddf60f40c.png)_A dog generated by MidJourney AI_ The last thing is **game dev** in a broad sense. Creating games in **_Typescript_**, making some games in VR in [Unity](https://unity.com/), finishing a clone of **_Sammy Suricate_**, and super if I could make some simple strategy game. I love RTS games. -![sammy-clone](https://gabrielkaszewski.dev/media/screenshot-2022-12-28T19-05-22-0041341Z.png)_My Sammy Suricate clone. Made in Unity_ +![sammy-clone](/posts/screenshot-2022-12-28T19-05-22-0041341Z.png)_My Sammy Suricate clone. Made in Unity_ ### Conclusion (none) That's pretty much it at the moment, it's pretty late and I think I'll keep updating this post as something else pops into this crazy head of mine. For now, this is my farewell to you and I wish you a good day. -![cat](https://gabrielkaszewski.dev/media/cat.jpg)_Aaaaaand this is my cat. Piernik ✨_ +![cat](/posts/cat.jpg)_Aaaaaand this is my cat. Piernik ✨_ diff --git a/posts/rust-little-adventure.mdx b/posts/rust-little-adventure.mdx index b726d1f..da5afca 100644 --- a/posts/rust-little-adventure.mdx +++ b/posts/rust-little-adventure.mdx @@ -11,7 +11,7 @@ In the previous post I have written that I would have wanted to get into Rust. I Okay, so the first 'project' that I did in Rust was a simple program that creates Mandelbrot's set image. The code for that was provided by the book _Programming Rust: Fast, Safe Systems Development 2nd Edition_ I did it because it seemed cool and in High School I made similar program but in Java. This one was more interesting because it used multithreading. -![mandelbrot](https://gabrielkaszewski.dev/media/output.png) +![mandelbrot](/posts/output.png) But that was just a **hello world** program, I did not write my 'own' code. **Repo:** [mandelbrot](https://github.com/GKaszewski/mandelbrot) @@ -38,6 +38,8 @@ Repo: [screensaver](https://github.com/GKaszewski/screensaver) The last project that I have been working on is asteroids game. It is actually just a remake of my C project (I used SDL2 for that one). In this one I am using **Bevy engine** and I have to admit it is pretty handy and straight-forward to use. I love the data driven design. I have yet still to add HUD, power-ups, boss fight and second-player feature to the game and then I will publish it on my website. In the future I am planning to make my first **commercial game** with Bevy. But we will see. +![asteroids](/posts/asteroids2.webp) + ### Conclusion Rust is fun, I had no idea that I would find myself in that language but I am pleasantly surprised. Same thing was with Python 😜. I really love the eco-system of Rust. Cargo is just the best. I hated in C and C++ the linking and compiling of external libraries and setting up the toolchain, in Rust all of those problems just fade away. 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