Add ammo consumption and item pickup systems
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@@ -7,6 +7,7 @@ public class WeaponComponent : IComponent
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{
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public float FireRate { get; set; } = 1f;
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public List<ICostEffect> FireCosts { get; set; } = [];
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public List<IEffect> OnFireEffects { get; set; } = [];
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public List<IEffect> OnHitEffects { get; set; } = [];
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