Add ammo consumption and item pickup systems

This commit is contained in:
2025-10-29 00:13:19 +01:00
parent 56ffa8e126
commit 09fa293c81
8 changed files with 113 additions and 9 deletions

View File

@@ -1,4 +1,3 @@
using GameCore.Combat;
using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Events;
@@ -20,15 +19,17 @@ public class PickupSystem : ISystem
var collision = world.GetComponent<CollisionEventComponent>(entity);
if (collision == null) continue;
var pickup = world.GetComponent<PickupComponent>(entity);
var pickup = world.GetComponent<PickupComponent>(collision.OtherEntity);
var inventory = world.GetComponent<InventoryComponent>(entity);
if (pickup == null || inventory == null) continue;
var item = new Item(pickup.ItemId, pickup.Quantity);
// In the future, handle IsInstantUse items here
world.PublishEvent(new AddItemToInventoryEvent(entity, item));
world.AddComponent(collision.OtherEntity, new DeathComponent());
world.PublishEvent(new ItemPickupAttemptEvent(
entity,
collision.OtherEntity,
pickup.ItemId,
pickup.Quantity
));
}
foreach (var entity in withCollisions) world.RemoveComponent<CollisionEventComponent>(entity);