Add ammo consumption and item pickup systems
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@@ -1,4 +1,3 @@
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using GameCore.Combat;
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using GameCore.ECS;
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using GameCore.ECS.Interfaces;
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using GameCore.Events;
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@@ -20,15 +19,17 @@ public class PickupSystem : ISystem
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var collision = world.GetComponent<CollisionEventComponent>(entity);
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if (collision == null) continue;
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var pickup = world.GetComponent<PickupComponent>(entity);
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var pickup = world.GetComponent<PickupComponent>(collision.OtherEntity);
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var inventory = world.GetComponent<InventoryComponent>(entity);
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if (pickup == null || inventory == null) continue;
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var item = new Item(pickup.ItemId, pickup.Quantity);
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// In the future, handle IsInstantUse items here
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world.PublishEvent(new AddItemToInventoryEvent(entity, item));
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world.AddComponent(collision.OtherEntity, new DeathComponent());
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world.PublishEvent(new ItemPickupAttemptEvent(
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entity,
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collision.OtherEntity,
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pickup.ItemId,
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pickup.Quantity
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));
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}
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foreach (var entity in withCollisions) world.RemoveComponent<CollisionEventComponent>(entity);
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