Add healing effects and systems with event handling

This commit is contained in:
2025-10-29 02:27:41 +01:00
parent d6a31b12e3
commit 341173c53f
4 changed files with 81 additions and 0 deletions

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using GameCore.ECS;
using GameCore.Events.Interfaces;
namespace GameCore.Events;
public readonly struct EntityHealedEvent(Entity target, float newHealth, float amountHealed) : IEvent
{
public readonly Entity Target = target;
public readonly float NewHealth = newHealth;
public readonly float AmountHealed = amountHealed;
}