Add button interaction system with event publishing and requirements handling
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13
GameCore/Logic/LogicSequenceComponent.cs
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13
GameCore/Logic/LogicSequenceComponent.cs
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using GameCore.ECS.Interfaces;
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using GameCore.Logic.Interfaces;
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namespace GameCore.Logic;
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public class LogicSequenceComponent : IComponent
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{
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public List<string> RequiredChannels { get; set; } = [];
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public HashSet<string> ActivatedChannels { get; set; } = [];
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public List<ITriggerAction> OnCompleteActions { get; set; } = [];
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public bool IsOneTimeTrigger { get; set; } = false;
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public bool HasTriggered { get; set; } = false;
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}
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