Refactor weapon acquisition system to use named constant for no weapon equipped

This commit is contained in:
2025-10-29 01:27:49 +01:00
parent 6d00b8d6ab
commit 5d86013239
2 changed files with 4 additions and 2 deletions

View File

@@ -7,6 +7,7 @@ namespace GameCore.Combat;
public class WeaponAcquisitionSystem : ISystem
{
private const int NoWeaponEquipped = -1;
private const string WeaponItemPrefix = "weapon_";
private readonly World _world;
@@ -30,7 +31,7 @@ public class WeaponAcquisitionSystem : ISystem
if (!equipment.EquippableWeaponItemIds.Contains(e.Item.ItemId))
equipment.EquippableWeaponItemIds.Add(e.Item.ItemId);
if (equipment.CurrentWeaponIndex == -1)
if (equipment.CurrentWeaponIndex == NoWeaponEquipped)
{
equipment.CurrentWeaponIndex = equipment.EquippableWeaponItemIds.Count - 1;
_world.PublishEvent(new EquipWeaponEvent(e.Target, e.Item.ItemId));