Refactor ConsumeAmmoCost to use readonly field for ammoId and improve Entity struct equality methods

This commit is contained in:
2025-10-29 02:58:49 +01:00
parent 341173c53f
commit 5ee7945bfc
2 changed files with 21 additions and 7 deletions

View File

@@ -6,20 +6,22 @@ namespace GameCore.Combat.Effects;
public class ConsumeAmmoCost(string ammoId, int amount) : ICostEffect
{
public readonly string AmmoId = ammoId;
public void Execute(EffectContext context)
{
var inventory = context.World.GetComponent<InventoryComponent>(context.Owner);
if (inventory == null) return;
inventory.RemoveItem(ammoId, amount);
inventory.RemoveItem(AmmoId, amount);
var newQuantity = inventory.GetItemCount(ammoId);
context.World.PublishEvent(new InventoryItemChangedEvent(context.Owner, ammoId, newQuantity));
var newQuantity = inventory.GetItemCount(AmmoId);
context.World.PublishEvent(new InventoryItemChangedEvent(context.Owner, AmmoId, newQuantity));
}
public bool CanAfford(EffectContext context)
{
var inventory = context.World.GetComponent<InventoryComponent>(context.Owner);
return inventory != null && inventory.HasItem(ammoId, amount);
return inventory != null && inventory.HasItem(AmmoId, amount);
}
}