Add weapon acquisition and swapping systems with data handling

This commit is contained in:
2025-10-29 01:26:35 +01:00
parent 09fa293c81
commit 6d00b8d6ab
12 changed files with 185 additions and 1 deletions

View File

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using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Events;
using GameCore.Player;
namespace GameCore.Combat;
public class WeaponAcquisitionSystem : ISystem
{
private const string WeaponItemPrefix = "weapon_";
private readonly World _world;
public WeaponAcquisitionSystem(World world)
{
_world = world;
_world.Subscribe<AddItemToInventoryEvent>(OnItemAdded);
}
public void Update(World world, float deltaTime)
{
}
private void OnItemAdded(AddItemToInventoryEvent e)
{
if (!e.Item.ItemId.StartsWith(WeaponItemPrefix)) return;
var equipment = _world.GetComponent<EquipmentComponent>(e.Target);
if (equipment == null) return;
if (!equipment.EquippableWeaponItemIds.Contains(e.Item.ItemId))
equipment.EquippableWeaponItemIds.Add(e.Item.ItemId);
if (equipment.CurrentWeaponIndex == -1)
{
equipment.CurrentWeaponIndex = equipment.EquippableWeaponItemIds.Count - 1;
_world.PublishEvent(new EquipWeaponEvent(e.Target, e.Item.ItemId));
}
}
}