Add weapon acquisition and swapping systems with data handling

This commit is contained in:
2025-10-29 01:26:35 +01:00
parent 09fa293c81
commit 6d00b8d6ab
12 changed files with 185 additions and 1 deletions

View File

@@ -34,7 +34,7 @@ public class WeaponSystem : ISystem
if (!cost.CanAfford(context))
{
canFire = false;
//TODO: Publish an event or notify the player they can't fire
world.PublishEvent(new WeaponFireFailedEvent());
break;
}