Add weapon acquisition and swapping systems with data handling

This commit is contained in:
2025-10-29 01:26:35 +01:00
parent 09fa293c81
commit 6d00b8d6ab
12 changed files with 185 additions and 1 deletions

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using GameCore.ECS;
using GameCore.Events.Interfaces;
namespace GameCore.Events;
public readonly struct EquipWeaponEvent(Entity owner, string newWeaponItemId) : IEvent
{
public readonly Entity Owner = owner;
public readonly string NewWeaponItemId = newWeaponItemId;
}

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using GameCore.Events.Interfaces;
namespace GameCore.Events;
public readonly struct WeaponFireFailedEvent : IEvent
{
}