Add weapon acquisition and swapping systems with data handling
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10
GameCore/Events/EquipWeaponEvent.cs
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10
GameCore/Events/EquipWeaponEvent.cs
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using GameCore.ECS;
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using GameCore.Events.Interfaces;
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namespace GameCore.Events;
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public readonly struct EquipWeaponEvent(Entity owner, string newWeaponItemId) : IEvent
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{
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public readonly Entity Owner = owner;
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public readonly string NewWeaponItemId = newWeaponItemId;
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}
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