Add weapon acquisition and swapping systems with data handling
This commit is contained in:
7
GameCore/Events/WeaponFireFailedEvent.cs
Normal file
7
GameCore/Events/WeaponFireFailedEvent.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
using GameCore.Events.Interfaces;
|
||||
|
||||
namespace GameCore.Events;
|
||||
|
||||
public readonly struct WeaponFireFailedEvent : IEvent
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user