Add weapon acquisition and swapping systems with data handling
This commit is contained in:
@@ -13,4 +13,6 @@ public class InputStateComponent : IComponent, IInputService
|
||||
public bool IsJumping { get; set; }
|
||||
public Vector3 MoveDirection { get; set; }
|
||||
public Vector3 LookDirection { get; set; }
|
||||
public bool IsSwapWeaponNext { get; set; }
|
||||
public bool IsSwapWeaponPrevious { get; set; }
|
||||
}
|
||||
Reference in New Issue
Block a user