Add door interaction system with state management and event publishing

This commit is contained in:
2025-10-30 00:57:17 +01:00
parent 5ee7945bfc
commit 86afb57809
9 changed files with 266 additions and 0 deletions

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using GameCore.ECS;
using GameCore.Events;
using GameCore.Interaction.Interfaces;
using GameCore.Inventory;
namespace GameCore.Interaction;
public class RequiresItemRequirement(string itemId, int quantity, bool consumeItem) : IInteractionRequirement
{
public bool IsMet(Entity interactor, World world)
{
var inventory = world.GetComponent<InventoryComponent>(interactor);
return inventory != null && inventory.HasItem(itemId, quantity);
}
public void ApplySideEffects(Entity interactor, World world)
{
if (!consumeItem) return;
var inventory = world.GetComponent<InventoryComponent>(interactor);
if (inventory == null || !inventory.RemoveItem(itemId, quantity)) return;
var newQuantity = inventory.GetItemCount(itemId);
world.PublishEvent(new InventoryItemChangedEvent(interactor, itemId, newQuantity));
}
}