Add AI components and systems for enhanced enemy behavior and pathfinding

This commit is contained in:
2025-10-30 21:53:20 +01:00
parent f65277e6b4
commit c7739de7d9
11 changed files with 370 additions and 6 deletions

9
GameCore/AI/AIState.cs Normal file
View File

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namespace GameCore.AI;
public enum AIState
{
Idle,
Patrol,
Chase,
Attack
}