Add AI components and systems for enhanced enemy behavior and pathfinding

This commit is contained in:
2025-10-30 21:53:20 +01:00
parent f65277e6b4
commit c7739de7d9
11 changed files with 370 additions and 6 deletions

View File

@@ -7,4 +7,5 @@ public interface IWorldQuery
HitResult Raycast(Vector3 from, Vector3 to, Entity? ownerToExclude = null);
Vector3 RotateVectorByYaw(Vector3 vector, float yawRadians);
IEnumerable<Entity> OverlapSphere(Vector3 position, float radius, Entity? ownerToExclude = null);
List<Vector3> GetPath(Vector3 start, Vector3 end);
}