Add AI components and systems for enhanced enemy behavior and pathfinding
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@@ -7,4 +7,5 @@ public interface IWorldQuery
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HitResult Raycast(Vector3 from, Vector3 to, Entity? ownerToExclude = null);
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Vector3 RotateVectorByYaw(Vector3 vector, float yawRadians);
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IEnumerable<Entity> OverlapSphere(Vector3 position, float radius, Entity? ownerToExclude = null);
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List<Vector3> GetPath(Vector3 start, Vector3 end);
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}
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