Add attribute system with core stats and gameplay components

This commit is contained in:
2025-10-13 12:10:45 +02:00
commit ce3596efaa
55 changed files with 1161 additions and 0 deletions

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using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Events;
namespace GameCore.Combat;
public class DestructionSystem : ISystem
{
public void Update(World world, float deltaTime)
{
var entitiesWithDeath = world.GetEntitiesWith<DeathComponent>();
foreach (var entity in entitiesWithDeath)
{
world.PublishEvent(new EntityDiedEvent(entity));
world.DestroyEntity(entity);
}
}
}