Add attribute system with core stats and gameplay components
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12
GameCore/Combat/EffectExecutionSystem.cs
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12
GameCore/Combat/EffectExecutionSystem.cs
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@@ -0,0 +1,12 @@
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using GameCore.ECS;
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using GameCore.ECS.Interfaces;
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namespace GameCore.Combat;
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public class EffectExecutionSystem : ISystem
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{
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public void Update(World world, float deltaTime)
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{
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throw new NotImplementedException();
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}
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}
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