Add attribute system with core stats and gameplay components
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15
GameCore/Combat/Effects/DamageEffect.cs
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15
GameCore/Combat/Effects/DamageEffect.cs
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using GameCore.Combat.Interfaces;
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using GameCore.Events;
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namespace GameCore.Combat.Effects;
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public class DamageEffect(float amount) : IEffect
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{
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public void Execute(EffectContext context)
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{
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if (context.Target == null)
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return;
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context.World.PublishEvent(new DamageDealtEvent(context.Target.Value, amount));
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}
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}
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