Add attribute system with core stats and gameplay components

This commit is contained in:
2025-10-13 12:10:45 +02:00
commit ce3596efaa
55 changed files with 1161 additions and 0 deletions

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using GameCore.Combat.Interfaces;
using GameCore.Events;
namespace GameCore.Combat.Effects;
public class DamageEffect(float amount) : IEffect
{
public void Execute(EffectContext context)
{
if (context.Target == null)
return;
context.World.PublishEvent(new DamageDealtEvent(context.Target.Value, amount));
}
}