Add attribute system with core stats and gameplay components

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2025-10-13 12:10:45 +02:00
commit ce3596efaa
55 changed files with 1161 additions and 0 deletions

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using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Physics;
namespace GameCore.Combat;
public class ProjectileCleanupSystem : ISystem
{
public void Update(World world, float deltaTime)
{
var projectiles = world.GetEntitiesWith<ProjectileComponent>();
foreach (var projectile in projectiles)
{
var projectileData = world.GetComponent<ProjectileComponent>(projectile);
var position = world.GetComponent<PositionComponent>(projectile);
var velocity = world.GetComponent<VelocityComponent>(projectile);
if (projectileData == null || position == null || velocity == null)
continue;
projectileData.Lifetime -= deltaTime;
if (projectileData.Lifetime <= 0f) world.AddComponent(projectile, new DeathComponent());
}
}
}