Add attribute system with core stats and gameplay components

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2025-10-13 12:10:45 +02:00
commit ce3596efaa
55 changed files with 1161 additions and 0 deletions

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using GameCore.Combat.Effects;
using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Physics;
namespace GameCore.Combat;
public class ProjectileSystem : ISystem
{
public void Update(World world, float deltaTime)
{
var projectiles = world.GetEntitiesWith<ProjectileComponent>();
foreach (var projectile in projectiles)
{
var velocity = world.GetComponent<VelocityComponent>(projectile);
var position = world.GetComponent<PositionComponent>(projectile);
var projectileData = world.GetComponent<ProjectileComponent>(projectile);
if (velocity == null || position == null || projectileData == null)
continue;
var newPosition = position.Position + velocity.DesiredVelocity * deltaTime;
var hit = world.WorldQuery.Raycast(position.Position, newPosition, projectileData.Owner);
if (hit.DidHit)
{
var hitContext = new EffectContext
{
World = world,
Owner = projectileData.Owner,
Target = hit.HitEntity
};
foreach (var effect in projectileData.OnHitEffects) effect.Execute(hitContext);
world.AddComponent(projectile, new DeathComponent());
continue;
}
position.Position = newPosition;
}
}
}