Add attribute system with core stats and gameplay components

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2025-10-13 12:10:45 +02:00
commit ce3596efaa
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namespace GameCore.ECS.Interfaces;
/// <summary>
/// A marker interface for all components.
/// Components are simple data containers (structs or classes) that hold the state
/// for a specific aspect of an Entity (e.g., its position, health, or inventory).
/// They contain no logic.
/// </summary>
public interface IComponent
{
}