Add attribute system with core stats and gameplay components
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12
GameCore/ECS/Interfaces/IComponent.cs
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12
GameCore/ECS/Interfaces/IComponent.cs
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namespace GameCore.ECS.Interfaces;
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/// <summary>
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/// A marker interface for all components.
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/// Components are simple data containers (structs or classes) that hold the state
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/// for a specific aspect of an Entity (e.g., its position, health, or inventory).
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/// They contain no logic.
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/// </summary>
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public interface IComponent
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{
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}
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