Add attribute system with core stats and gameplay components
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GameCore/ECS/Interfaces/IWorldQuery.cs
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9
GameCore/ECS/Interfaces/IWorldQuery.cs
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using GameCore.Math;
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namespace GameCore.ECS.Interfaces;
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public interface IWorldQuery
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{
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HitResult Raycast(Vector3 from, Vector3 to, Entity? ownerToExclude = null);
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Vector3 RotateVectorByYaw(Vector3 vector, float yawRadians);
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}
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