Add attribute system with core stats and gameplay components

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2025-10-13 12:10:45 +02:00
commit ce3596efaa
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using GameCore.Math;
namespace GameCore.ECS.Interfaces;
public interface IWorldQuery
{
HitResult Raycast(Vector3 from, Vector3 to, Entity? ownerToExclude = null);
Vector3 RotateVectorByYaw(Vector3 vector, float yawRadians);
}