Add attribute system with core stats and gameplay components
This commit is contained in:
10
GameCore/ECS/PresenterData.cs
Normal file
10
GameCore/ECS/PresenterData.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using GameCore.ECS.Interfaces;
|
||||
|
||||
namespace GameCore.ECS;
|
||||
|
||||
public readonly struct PresenterData(Entity entity, IEntityPresenter presenter, List<IPresenterComponent> components)
|
||||
{
|
||||
public readonly Entity Entity = entity;
|
||||
public readonly IEntityPresenter Presenter = presenter;
|
||||
public readonly List<IPresenterComponent> Components = components;
|
||||
}
|
||||
Reference in New Issue
Block a user