Add attribute system with core stats and gameplay components
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9
GameCore/Events/EntityDiedEvent.cs
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9
GameCore/Events/EntityDiedEvent.cs
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using GameCore.ECS;
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using GameCore.Events.Interfaces;
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namespace GameCore.Events;
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public readonly struct EntityDiedEvent(Entity entity) : IEvent
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{
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public readonly Entity Entity = entity;
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}
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