Add attribute system with core stats and gameplay components
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11
GameCore/Events/WeaponFiredEvent.cs
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11
GameCore/Events/WeaponFiredEvent.cs
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using GameCore.ECS;
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using GameCore.Events.Interfaces;
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using GameCore.Math;
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namespace GameCore.Events;
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public readonly struct WeaponFiredEvent(Entity owner, Vector3 muzzlePosition) : IEvent
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{
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public readonly Entity Owner = owner;
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public readonly Vector3 MuzzlePosition = muzzlePosition;
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}
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