Add attribute system with core stats and gameplay components

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2025-10-13 12:10:45 +02:00
commit ce3596efaa
55 changed files with 1161 additions and 0 deletions

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using GameCore.ECS;
using GameCore.Events.Interfaces;
using GameCore.Math;
namespace GameCore.Events;
public readonly struct WeaponFiredEvent(Entity owner, Vector3 muzzlePosition) : IEvent
{
public readonly Entity Owner = owner;
public readonly Vector3 MuzzlePosition = muzzlePosition;
}