Add attribute system with core stats and gameplay components

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2025-10-13 12:10:45 +02:00
commit ce3596efaa
55 changed files with 1161 additions and 0 deletions

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using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Physics;
namespace GameCore.Movement;
public class GravitySystem : ISystem
{
public void Update(World world, float deltaTime)
{
var entities = world.GetEntitiesWith<VelocityComponent>();
foreach (var entity in entities)
{
var velocity = world.GetComponent<VelocityComponent>(entity);
var characterState = world.GetComponent<CharacterStateComponent>(entity);
if (velocity == null || characterState == null)
continue;
if (!characterState.IsOnFloor) velocity.DesiredVelocity.Y -= world.Config.GravityStrength * deltaTime;
}
}
}