Add attribute system with core stats and gameplay components

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2025-10-13 12:10:45 +02:00
commit ce3596efaa
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using GameCore.ECS.Interfaces;
using GameCore.Math;
namespace GameCore.Physics;
/// <summary>
/// Stores the 3D velocity of an entity.
/// This component is used by the PhysicsSystem to update the PositionComponent.
/// </summary>
public class VelocityComponent : IComponent
{
public Vector3 ActualVelocity;
public Vector3 DesiredVelocity;
}