Add event publishing for inventory and combat interactions

This commit is contained in:
2025-10-29 02:12:39 +01:00
parent bf15fad9ce
commit d6a31b12e3
14 changed files with 96 additions and 5 deletions

View File

@@ -34,5 +34,8 @@ public class DamageSystem : ISystem
{
var targetAttributes = _world.GetComponent<AttributeComponent>(e.Target);
targetAttributes?.ModifyValue(Attribute.Health, -e.Amount);
var newHealth = targetAttributes?.GetValue(Attribute.Health) ?? 0f;
_world.PublishEvent(new EntityDamagedEvent(e.Target, newHealth, e.Amount));
}
}

View File

@@ -1,4 +1,5 @@
using GameCore.Combat.Interfaces;
using GameCore.Events;
using GameCore.Inventory;
namespace GameCore.Combat.Effects;
@@ -8,7 +9,12 @@ public class ConsumeAmmoCost(string ammoId, int amount) : ICostEffect
public void Execute(EffectContext context)
{
var inventory = context.World.GetComponent<InventoryComponent>(context.Owner);
inventory?.RemoveItem(ammoId, amount);
if (inventory == null) return;
inventory.RemoveItem(ammoId, amount);
var newQuantity = inventory.GetItemCount(ammoId);
context.World.PublishEvent(new InventoryItemChangedEvent(context.Owner, ammoId, newQuantity));
}
public bool CanAfford(EffectContext context)

View File

@@ -1,4 +1,5 @@
using GameCore.Combat.Interfaces;
using GameCore.Events;
using GameCore.Input;
namespace GameCore.Combat.Effects;
@@ -12,8 +13,11 @@ public class HitscanEffect(float range) : IEffect
if (input == null || weapon == null) return;
var targetPos = input.MuzzlePosition + input.MuzzleDirection * range;
var hit = context.World.WorldQuery.Raycast(input.MuzzlePosition, targetPos, context.Owner);
var fromPos = input.MuzzlePosition;
var targetPos = fromPos + input.MuzzleDirection * range;
var hit = context.World.WorldQuery.Raycast(fromPos, targetPos, context.Owner);
context.World.PublishEvent(new HitscanImpactEvent(context.Owner, fromPos, targetPos, hit));
if (hit.DidHit)
{

View File

@@ -1,6 +1,7 @@
using GameCore.Combat.Effects;
using GameCore.ECS;
using GameCore.ECS.Interfaces;
using GameCore.Events;
using GameCore.Physics;
namespace GameCore.Combat;
@@ -24,6 +25,7 @@ public class ProjectileSystem : ISystem
var hit = world.WorldQuery.Raycast(position.Position, newPosition, projectileData.Owner);
if (hit.DidHit)
{
world.PublishEvent(new ProjectileImpactEvent(projectile, hit));
var hitContext = new EffectContext
{
World = world,