Add event publishing for inventory and combat interactions

This commit is contained in:
2025-10-29 02:12:39 +01:00
parent bf15fad9ce
commit d6a31b12e3
14 changed files with 96 additions and 5 deletions

View File

@@ -1,4 +1,5 @@
using GameCore.Combat.Interfaces;
using GameCore.Events;
using GameCore.Inventory;
namespace GameCore.Combat.Effects;
@@ -8,7 +9,12 @@ public class ConsumeAmmoCost(string ammoId, int amount) : ICostEffect
public void Execute(EffectContext context)
{
var inventory = context.World.GetComponent<InventoryComponent>(context.Owner);
inventory?.RemoveItem(ammoId, amount);
if (inventory == null) return;
inventory.RemoveItem(ammoId, amount);
var newQuantity = inventory.GetItemCount(ammoId);
context.World.PublishEvent(new InventoryItemChangedEvent(context.Owner, ammoId, newQuantity));
}
public bool CanAfford(EffectContext context)