Add event publishing for inventory and combat interactions

This commit is contained in:
2025-10-29 02:12:39 +01:00
parent bf15fad9ce
commit d6a31b12e3
14 changed files with 96 additions and 5 deletions

View File

@@ -38,5 +38,7 @@ public class EquipmentSystem : ISystem
weaponComponent.OnFireEffects = newData.OnFireEffects;
weaponComponent.OnHitEffects = newData.OnHitEffects;
weaponComponent.CooldownTimer = 0f;
_world.PublishEvent(new WeaponEquippedEvent(e.Owner, e.NewWeaponItemId));
}
}