Add event publishing for inventory and combat interactions
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@@ -38,5 +38,7 @@ public class EquipmentSystem : ISystem
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weaponComponent.OnFireEffects = newData.OnFireEffects;
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weaponComponent.OnHitEffects = newData.OnHitEffects;
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weaponComponent.CooldownTimer = 0f;
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_world.PublishEvent(new WeaponEquippedEvent(e.Owner, e.NewWeaponItemId));
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}
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}
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