using GameCore.Logging.Interfaces; namespace GameCore.Logging; public class CompositeLogger : ILogger { private readonly List _loggers = []; public CompositeLogger(params ILogger[] loggers) { _loggers.AddRange(loggers); } public void Debug(string message) { foreach (var logger in _loggers) logger.Debug(message); } public void Info(string message) { foreach (var logger in _loggers) logger.Info(message); } public void Warn(string message) { foreach (var logger in _loggers) logger.Warn(message); } public void Error(string message, Exception ex = null) { foreach (var logger in _loggers) logger.Error(message, ex); } }